How to make car bodies in beamng

How to Make Car Bodies in BeamNG

Introduction

BeamNG.drive is a soft-body physics simulation game that allows players to create and destroy vehicles in a realistic and detailed environment. One of the most important aspects of creating a car in BeamNG is the body, which determines the overall shape and appearance of the vehicle. This tutorial will guide you through the process of creating a car body in BeamNG, from importing the model to creating the materials and textures.

Importing the Model

The first step is to import the 3D model of your car body into BeamNG. You can use any 3D modeling software, but for this tutorial, we will be using Blender. Once you have created your model, export it in the .dae format.

To import the model into BeamNG, open the game and go to the “File” menu. Select “Import” and navigate to the .dae file you exported from Blender. Once the model is imported, it will appear in the “Scene” panel.

Creating the Materials

The next step is to create the materials for your car body. Materials control the appearance of the body, such as the color, texture, and shininess. To create a material, go to the “Materials” panel and click the “New” button.

In the “Material Properties” panel, you can set the following properties:

* Name: The name of the material.
* Type: The type of material. You can choose from a variety of materials, such as paint, metal, and glass.
* Color: The color of the material. You can use the color picker to select any color you want.
* Texture: The texture of the material. You can import a texture image to use for the material.
* Shininess: The shininess of the material. You can set the shininess value from 0 to 1, with 0 being completely matte and 1 being completely glossy.

Creating the Textures

Textures are used to add details and realism to your car body. You can create textures in any image editing software, but for this tutorial, we will be using GIMP.

To create a texture, open GIMP and create a new image. The size of the image should be large enough to cover the entire car body. You can use the “Fill” tool to fill the image with a solid color.

Once you have created the base color, you can start adding details. You can use the “Brush” tool to paint on the texture, or you can import images to use as textures.

Applying the Materials and Textures

Once you have created the materials and textures, you need to apply them to your car body. To do this, select the car body in the “Scene” panel and go to the “Materials” panel.

In the “Materials” panel, you can drag and drop the materials you created onto the car body. You can also use the “Texture” tab to apply textures to the materials.

Once you have applied the materials and textures, your car body will be complete. You can now export the car body to use in BeamNG.

Exporting the Car Body

To export the car body, go to the “File” menu and select “Export.” In the “Export Options” dialog box, select the .dae format and click the “Export” button.

Once the car body has been exported, you can import it into BeamNG and use it to create your own vehicles.

Conclusion

Creating a car body in BeamNG is a relatively simple process that can be completed in a few hours. By following the steps in this tutorial, you can create realistic and detailed car bodies that will enhance your BeamNG experience.

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